$412 per second
Nielsen NetRatings Report . . . .
ONLINE GAMES CLAIM STICKIEST WEB SITES, ACCORDING TO NIELSEN//NETRATINGS
More Middle-Aged Females Visit Online Game Sites Than Teen Males
NEW YORK — June 16, 2004 — Nielsen//NetRatings, the global standard for Internet audience
measurement and analysis, reports today that online games is the stickiest category of content sites with
surfers spending more than two hours during the month. There was more time spent on this category
than sport sites and news sites during May 2004. More than 46 million or nearly one in three online
Americans visited an online game site during May.
Slingo was the stickiest online game site in May with surfers spending an average of four hours and eight
minutes on the site. Visitors to EA Online spent an average of two and a half hours on the site, while
visitors to MSN Games spent about two hours on the site. Rounding out the top five stickiest online game
sites in May were AOL Games and Jigzone.com which kept visitors on their site for nearly two hours and
one and a half hours, respectively.
Overall, the gender make-up of the online game audience is nearly equal. Of the 46 million online game
users in May, 51 percent were male while 49 percent were female (see Table 3). Kids aged 2 to 11 made
up seven percent of the audience, while teens aged 12 to 17 made up 15 percent of online gamers.
Those between ages 35 to 49 made up the largest age demographic for online games with 30 percent or
13.7 million users in May 2004.
“The diversity of online game offerings showcases the popularity of games in the U.S.,” said Kaizad
Gotla, Internet analyst, Nielsen//NetRatings. “Ranging from sites that offer original games to content sites
that offer the latest information on popular console and PC games, the gaming industry’s presence online
is indisputable.”
Online Game Demographics
Middle-aged women were the largest demographic group for online game sites (see Table 2). Fifteen
percent of online gamers were women between the ages of 35 to 49, comprising a larger percentage than
their male counterparts and teen males.
“Contrary to popular belief, the online games category is not dominated by males or by teens,” continued
Gotla. “Rather, the popularity of online games appeals to a broad demographic online, especially among
middle-aged women.”
Pick your language
Sitemap Copyright uVme-playgames.co.uk 2007
